![]() ![]() Yes, second-hand headsets are not ideal, but considering how lackluster the offering of good VR titles has been, it might be a better idea to get a headset just temporarily (maybe the PSVR2 could help change that in the near future, though). ![]() Now about the VR headset itself, if you can't afford a new or used one, you could try to borrow it from a friend (which probably hasn't used it very often these past years, let's be honest) or search for a place that can rent it for a week or so. Compared to the Steam hardware survey, these specs should be covered by the majority of PC gamers nowadays. My friend used his Dell laptop with a GeForce 1060 (which is slower than the desktop version) and a first-gen Oculus Quest with Virtual Desktop (to play wirelessly) and managed to beat the game without many issues while still looking very good. It's also worth noting that HL:Alyx is very well optimized, so you don't really need some crazy rig to play it. Not to mention all the puzzles that require very precise motion controls, which would be either unplayable or awful to control on pancake with mouse+keyboard or gamepad controls. Besides all the immersion and tactility that is lost going from VR to "pancake" (traditional monitor), the level design, enemy AI and difficulty curve were all specifically fine-tuned with VR in mind, which translates into much more compact levels with easier and fewer enemies that works great for VR (your movement is slower and you can get overwhelmed by enemies much more easily otherwise) but become too easy and very boring outside VR. I'm not trying to be an "elitist" here (I am one of those who live in an "undeveloped country", after all) and I don't want to diminish the community effort behind this project (I love messing around with game mods!), but I would highly advise against playing the game this way. You can see some of their videos on YouTube full of spoilers of course. Half-Life: Alyx in VR is one of my all-time favourite experiences, so it was thoroughly weird going through a little bit of it with this mod. ![]() You can see in the shot below of Alyx running on my Steam Deck too, and there's even a Steam Input configuration ready for it and it felt quite playable. Even some popular mods for Alyx are playable with this including Levitation, Extra-Ordinary Value, Belomorskaya Station and Overcharge. You're also not currently able to get some of the Steam Achievements but it seems a lot of them are possible now (33/42). They do still have a whole bunch of stuff left to do, but it's quite impressive what they've been able to achieve. Also since we are now updating the final parts of the game there may be spoilers! We will do our best to not spoil anything while ensuring we communicate these late game areas have been updated along with their gameplay mechanics." Speaking in an update on Mod DB the developers of the mod said: "This is our biggest update yet and we have no plans on slowing down! With thousands playing Half-Life Alyx NoVR we are happy to announce our largest update yet! As the titles state the entire game can now be played from start to finish, with the Gravity Gloves fully implemented along with combine fabricators providing weapon upgrades. I've only tested with Proton, as the Native Linux build hasn't work for me for some time now. The screenshot below is it running on my Fedora KDE desktop, with Proton 7.0-6 and MangoHud as well. There's been a few efforts to get Half-Life: Alyx playable without VR and the latest is HLA-NoVR, out now and it's now possible to play it through, even on Steam Deck too.Īll you need to do is download it from GitHub or Mod DB, and place it into your Alyx install folder, overwriting the existing files and then set "-novr -vsync" as a launch option and yup - it works. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |